Skip to main content
Want to correct or add a campaign to our database?

Beat the Bug

Objective(s)
Raise awareness among the general public about the risks of antimicrobial resistance (AMR).
Promote responsible use of antibiotics and antimicrobials.
Increase public understanding of how resistant germs spread.
Motivate behavior change, especially regarding self-medication and misuse of antibiotics.
Target audience
General public
Adolescents
Young Adults
Campaign Scope
European
Communication Channels Used
websites/blogs
Campaign Material(s)
Videos
Leaflets
Game
Key messages
Potentially:
This is antimicrobial ​resistance,​ and the stakes are high.
It makes common illnesses harder to treat and defeat, and the protectors are stretched to their limits.
Now it’s up to us. Spread the word, not the germs.
Use your antibiotics wisely, finish the full course, never share or save them for later…and keep your hands clean, superheroes.
The world is your body. The threat is real.
If we don’t work together, we’ll never reach the next level.
Campaign Focus
Human health
Campaign Setting
Online
Community
Use of Scientific Evidence
Implicit Evidence-Based Messaging
Visual and Symbolic Elements
Human
Bacteria
Educational model applied
Gamified
Content Complexity Level
Intermediate
Adaptation to Educational Levels
Adolescents
Complementary materials
Resources for teachers or facilitators
Resources for parents
Content accessibility
Yes
Content accessibility
Plain language
Cultural Sensitivity and Contextualization
Yes
Continuity strategy
Campaign with regular updates
Replicability
Yes
Content usage license
Free
Campaign Status
Active
Identified gaps
Credibility assumed due to source, no references
Reporting on results or impact not found
Outreach activities not documented
Campaign timeline information incomplete or missing
Feedback or audience involvement not visible
Identified gaps
Not sure about accessibility for diverse audiences.
Lessons learned
Clear, concise key message summaries may help reduce misinterpretation.
Tailoring content to specific groups (e.g., parents, seniors, teens) may enhance impact.
Creative and interactive formats (e.g., games, art, contests) may boost public participation.
A central campaign hub or website can improve discoverability and consistency.
Labelling a “Resources” section may help users find and use materials more easily.
Identified biases
Digital Access Bias
Digital Literacy Bias
Disability Accessibility Bias
Evaluation Absence Bias
Involvement Bias
Identified Weaknesses
Not found measurable outcomes or evaluation plan
Identified Strengths
Clear messaging
Multilingual Accessibility
Dedicated website or online portal
Easy to locate materials
Identified Strengths
2 videos of life experiences
Documents