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Virtual Antimicrobial Stewardship Escape Room Game

Objective(s)
Use gamification (escape room concept) to raise awareness of AMR.

Engage young audiences and students in interactive learning about antibiotics.

Promote understanding of when antibiotics are needed and when not.

Encourage behavioral change through playful learning.
Target audience
Students
General public
Teachers
Campaign Scope
International
Communication Channels Used
websites/blogs
Campaign Material(s)
Game
Key messages
Antibiotics should be used only when prescribed by a doctor.

They do not work for viral infections like colds and flu.

Misuse drives antimicrobial resistance.

Everyone has a role in protecting antibiotics.
Campaign Focus
Human health
Campaign Setting
Online
Use of Scientific Evidence
No
Visual and Symbolic Elements
Bacteria
laboratory material
Educational model applied
Gamified
Content Complexity Level
Basic
Adaptation to Educational Levels
Children
Content accessibility
Yes
Content accessibility
Plain language
Diversity and Inclusion
No
Involvement of Vulnerable Groups
No
Cultural Sensitivity and Contextualization
No
Continuity strategy
One-off campaign
Campaign Start Month
10
Campaign Start Year
2023
Replicability
Yes
Content usage license
Free
Campaign Status
Active
Identified gaps
No scientific evidence or references, unclear if evidence-based
Accessible formats for visually impaired users not provided
No adaptation for different age groups
Campaign timeline information incomplete or missing
Feedback or audience involvement not visible
Reporting on results or impact not found
Outreach activities not documented
Funding details not disclosed.
Single-language with a focused national audience
Lessons learned
Creative and interactive formats (e.g., games, art, contests) may boost public participation.
Identified biases
Digital Access Bias
Digital Literacy Bias
Disability Accessibility Bias
Educational Bias
Evaluation Absence Bias
Involvement Bias
Scientific Basis Bias
Vulnerable Groups Bias
Identified biases


Identified Weaknesses
Limited feedback loop
Limited accessibility
Limited reach / Single channel
No translation to other languages
Not found measurable outcomes or evaluation plan
Identified Strengths
Dedicated website or online portal